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Devlog
Version 0.0.8 - New Resource System Test
December 17, 2025
by
Justin D Wilder
Seeking design feedback Greetings, this is a special release. I am deciding if I want to change my resource system. The current system gives you 1 attack, 1 skill, and 1 special to use each turn, and...
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Version 0.0.8 - Developer Notes
December 14, 2025
by
Justin D Wilder
1
Greetings all, these last couple of weeks have been heavily focused on the art side of things. I finally got around to replacing my AI placeholder card frames with my own 3d rendered frames which matc...
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Version 0.0.7 - Developer Notes
November 30, 2025
by
Justin D Wilder
These last couple weeks I really started homing in on some look and feel aspects that I want to have present in my game. Huge shoutout to MintMood's Discord group; the members all gave me a lot of gui...
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Version 0.0.6 - Developer Notes
November 15, 2025
by
Justin D Wilder
Another couple of weeks have passed and I was able to get a lot done in this time frame. I wanted to go ahead and do another release now, as a friend came across a game breaking bug when facing the to...
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Version 0.0.5 - Developer Notes
November 02, 2025
by
Justin D Wilder
Small update this time. I received some feedback that booting up the game almost immediately causes the computer fans to kick on, indicating some pretty intense resource usage. I looked into it and ob...
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Version 0.0.4 - Developer Notes
October 25, 2025
by
Justin D Wilder
1
It has been about three weeks since my last update and I feel like I have so much to share with you! I separated my updates into sections to showcase the most player relevant updates at the top (never...
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Version 0.0.3 - Developer Notes
October 01, 2025
by
Justin D Wilder
It's been nearly a month since my last update, but I am happy to report some good progress. As per usual, things that I expect to be quick never end up that way. It's the old programmer's motto: "We d...
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Version 0.0.2 - Developer Notes
September 06, 2025
by
Justin D Wilder
Another solid week of development down. I primarily focused on some rebalancing, usability, and bug fixes: Fixed issue with negative statuses triggering at the wrong part of the turn Added a colored g...
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