Version 0.1.0 - Developer Notes


Welcome to the (somewhat arbitrarily chosen) first minor release of my game! In this release I made a big push to extract out all of the AI generated placeholder images from my game. The timing made sense as I have started commissioning actual art from artists, so I wanted to avoid any confusion about what was or wasn't AI in my game. In order to support this goal, I had to replace all the remaining generated images with my own hand drawn sketches (sorry for the dubious quality of rushed dev art >_<).

New art:

  • Froody (see main page for links to her socials) brought King Gerald to life and provided some lovely art for the opening scenes in my game.


  • Replaced all card art with art drawn by me. You're welcome and I'm sorry. 


  • Replaced all other story/random events with rough sketches by me to serve as placeholder until I can commission more art. 
  • Replaced placeholder buttons with buttons from an asset pack by Prinbles

Features:

  • Put some Gestalt theory into practice! All treasures now chime when they activate and show an icon overhead when they are affecting Stitch or an enemy. 
  • Added a new card which is more than meets the eye...


  • Made thematic adjustments to Shop and Crafting Station. They are now Training and Haberdasher respectively and their art and dialogues have been updated to reflect this new theming. 
  • Added ability to Patch cards at the Haberdasher (formerly crafting station)
  • Updated dialogue, popup, and button text to fit thematically and maintain visibility and legibility. 
  • Added breaks, bolds, and coloration to story event dialogue.

Clean up:

  • Added tooltips to cards that generate other cards so player knows what they are getting before they cast it. 
  • Nerfed Omni from Super OP to mildly OP (may still need more)
  • Fixed bug I caused related to treasure activations overhead and also to spare spool. 
  • Added tooltip to the status generated by sharpen. 
  • Fixed text on treasure chooser screen

I am really excited to really nail down some look and feel aspects of my game. I plan to focus on dialing in the challenge level of this first act and expanding the card/treasure pool to support more interesting strategies. Let me know what you think of the act 1 difficulty in its current state!

Files

BoundTogether_v0.1.0.zip 770 MB
41 days ago

Get Bound Together

Leave a comment

Log in with itch.io to leave a comment.