Version 0.1.0 - Developer Notes

Welcome to the (somewhat arbitrarily chosen) first minor release of my game! In this release I made a big push to extract out all of the AI generated placeholder images from my game. The timing made sense as I have started commissioning actual art from artists, so I wanted to avoid any confusion about what was or wasn't AI in my game. In order to support this goal, I had to replace all the remaining generated images with my own hand drawn sketches (sorry for the dubious quality of rushed dev art >_<).
New art:
- Froody (see main page for links to her socials) brought King Gerald to life and provided some lovely art for the opening scenes in my game.

- Replaced all card art with art drawn by me. You're welcome and I'm sorry.

- Replaced all other story/random events with rough sketches by me to serve as placeholder until I can commission more art.
- Replaced placeholder buttons with buttons from an asset pack by Prinbles
Features:
- Put some Gestalt theory into practice! All treasures now chime when they activate and show an icon overhead when they are affecting Stitch or an enemy.
- Added a new card which is more than meets the eye...

- Made thematic adjustments to Shop and Crafting Station. They are now Training and Haberdasher respectively and their art and dialogues have been updated to reflect this new theming.
- Added ability to Patch cards at the Haberdasher (formerly crafting station)
- Updated dialogue, popup, and button text to fit thematically and maintain visibility and legibility.
- Added breaks, bolds, and coloration to story event dialogue.
Clean up:
- Added tooltips to cards that generate other cards so player knows what they are getting before they cast it.
- Nerfed Omni from Super OP to mildly OP (may still need more)
- Fixed bug I caused related to treasure activations overhead and also to spare spool.
- Added tooltip to the status generated by sharpen.
- Fixed text on treasure chooser screen
I am really excited to really nail down some look and feel aspects of my game. I plan to focus on dialing in the challenge level of this first act and expanding the card/treasure pool to support more interesting strategies. Let me know what you think of the act 1 difficulty in its current state!
Files
Get Bound Together
Bound Together
Roguelike card crafting game
| Status | In development |
| Author | Justin D Wilder |
| Genre | Card Game, Strategy |
| Tags | Deck Building, Indie, Roguelike |
More posts
- Version 0.1.2 - Developer Notes13 days ago
- Version 0.0.9 - Developer Notes73 days ago
- Version 0.0.8 - New Resource System Test94 days ago
- Version 0.0.8 - Developer Notes96 days ago
- Version 0.0.7 - Developer NotesNov 30, 2025
- Version 0.0.6 - Developer NotesNov 15, 2025
- Version 0.0.5 - Developer NotesNov 02, 2025
- Version 0.0.4 - Developer NotesOct 25, 2025
- Version 0.0.3 - Developer NotesOct 01, 2025

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