Version 0.0.7 - Developer Notes
These last couple weeks I really started homing in on some look and feel aspects that I want to have present in my game. Huge shoutout to MintMood's Discord group; the members all gave me a lot of guidance and direction for this release. I also added a small balancing section to reflect the small tweaks I am making to achieve the right balance of challenge for my game.
Feature:
- Added generic placeholder animations to all enemies to sell the combat a bit more and get a feel for the proper turn pacing.
- Added audio controls to main menu and pause menu
- Changed intro gameplay and dialogue to offer the button shield as the only starting Treasure so that new players are not forced to make a choice with no concept of how the game is played. Future runs where you have beaten the first boss in the prior run will allow you to choose a Treasure.
- Visual update: changed resource panel to be a "to do" list scrawled on a scrap of old paper, added defend to this list.

Feedback:
- Added the ability to cancel any binding at the campfire, limit you to valid cards for that binding. Did the same for the crafting station.
- Reworked node map and legend with color and background to better align with the look and feel of the rest of the game

- Reworked intro so that Treasure banner and deck menu only appear when they are relevant.
- Included sound effects for crossing off node on node map and hovering over a card.
- Updated deck and defend descriptions to be a bit more informative. Also added message to player when autodefend is enabled.
Bugfixes:
- Fixed the bug where Sharpen consumes all stacks if multiple have been built up
- Addressed bug which allow player to bind two attacks together.
- Repaired UI issues which caused my widgets to stack out of order in some situations
- Fixed binding issue which caused bound skills to consume 2 skill resources if you had 2 available.
- Fixed issue where cancelling one binding then completing the other would still attempt the first binding.
Balancing:
- Reduced the number of cards you can defend with from 3 -> 2 to try lower the amount of free defense you get each turn.
- Reduced Block's discard defense down from 7-> 5 to make more of a trade off the player needs to consider.
- Lowered the damage Reckless Assault does per discarded card from 6 -> 5 as it very frequently just feels like discarding everything you have was better than playing your cards.
- Reduced Regroup's discard defense from 7 -> 6 to lower free defense available.
I appreciate all the feedback I've received so far and I will continue to address everything which is brought to my attention. Please leave a comment here or on my discord to help me improve! My next update will be focused primarily on expanding into act 2 and fully establishing the game loop. I cannot wait to share more ^_^
Files
Get Bound Together
Bound Together
Roguelike deck building game
| Status | In development |
| Author | Justin D Wilder |
| Genre | Card Game, Strategy |
| Tags | Deck Building, Indie, Roguelike |
More posts
- Version 0.0.8 - New Resource System Test3 days ago
- Version 0.0.8 - Developer Notes6 days ago
- Version 0.0.6 - Developer Notes35 days ago
- Version 0.0.5 - Developer Notes48 days ago
- Version 0.0.4 - Developer Notes56 days ago
- Version 0.0.3 - Developer Notes80 days ago
- Version 0.0.2 - Developer NotesSep 06, 2025

Leave a comment
Log in with itch.io to leave a comment.