Version 0.0.8 - Developer Notes
Bound Together » Devlog

Greetings all, these last couple of weeks have been heavily focused on the art side of things. I finally got around to replacing my AI placeholder card frames with my own 3d rendered frames which match the overall aesthetic of my game so much better ^_^ I'm looking forward to replacing more and more!
Features:
- New 3d rendered card frames
- Created binding animation
- Updated intro to move the gaining of your first treasure to happen between your first two fights.
- Added music after victory against Pig Boss and also in act 2 as a teaser of that environment.
Feedback:
- Significantly lowered defense gained across the board. It still felt like discarding for defense was way too OP, so I cut it down so that each card gains 0-3 defense instead of the much higher numbers from before.
- Added a mechanic to the beetles to make them much less obnoxious to fight.
- Fixed some quotation mark inconsistency in the intro.
Balancing:
- Added a stronger attack to the tops
- Made louses stronger
- Greed steals way more gold now 3 -> 25
Bugs:
- Fixed issue where enemies would flip orientation in some situations
- Realigned card position after updating visuals
- Changed how tops self destruct to avoid behind the scenes errors.
Oh and I have also set up a couple accounts to start making a few posts between releases, so if you are interested in seeing updates between releases you can follow wherever you have an account:
Files
BoundTogether_v0.0.8.zip 749 MB
6 days ago
Get Bound Together
Bound Together
Roguelike deck building game
| Status | In development |
| Author | Justin D Wilder |
| Genre | Card Game, Strategy |
| Tags | Deck Building, Indie, Roguelike |
More posts
- Version 0.0.8 - New Resource System Test3 days ago
- Version 0.0.7 - Developer Notes20 days ago
- Version 0.0.6 - Developer Notes35 days ago
- Version 0.0.5 - Developer Notes48 days ago
- Version 0.0.4 - Developer Notes56 days ago
- Version 0.0.3 - Developer Notes80 days ago
- Version 0.0.2 - Developer NotesSep 06, 2025

Leave a comment
Log in with itch.io to leave a comment.