Version 0.0.5 - Developer Notes
Small update this time. I received some feedback that booting up the game almost immediately causes the computer fans to kick on, indicating some pretty intense resource usage. I looked into it and observed 90-100% GPU usage when running my game X_X. This didn't make sense based on the relatively simple game scene and further this didn't improve even when the game sits idle.
So I went down some optimization rabbit holes, but in the end I found a few unreal settings which needed to be updated for my game. Most notably, I enforced a framerate smoothing with a much lower max framerate. This prevents the computer from attempting to render frames as fast as it possibly can and significantly cuts back on the GPU usage. I also simplified my lighting setup and baked some of my lighting since my scene is largely stationary. Hopefully this creates a better experience for everyone, and keep the feedback coming!
Files
Get Bound Together
Bound Together
Roguelike deck building game
| Status | In development |
| Author | justinwilder |
| Genre | Card Game, Strategy |
| Tags | Deck Building, Indie, Roguelike |
More posts
- Version 0.0.4 - Developer Notes10 days ago
- Version 0.0.3 - Developer Notes34 days ago
- Version 0.0.2 - Developer Notes59 days ago

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