Version 0.1.16 - Developer Notes


Hey all, got this update out a little early because I decided to join the Feedback Quest 9 game jam! And of course, haste makes waste, and I managed make a random breaking change which I had to scramble to understand and fix. I still don't understand, but I believe I have it fixed XD The primary focus of this release was some outstanding bug fixes, and I also spent some time juicing up some actions with sound effects. 

Visuals/SFX:

  • Replaced placeholder art for 8 cards:
  • Added sound for unblocked hits on enemy, armor impact, and armor breaks.
  • Made curses less subtle with negative sound effect on acquisition.
  • Updated the icons on map and made fights easier to distinguish.
  • Adjusted post processing logic so that it scales based on resolution.
  • Updated Collector treasure with new icon and visuals. Shoutout to Kevin de Jong (profile in main page) for his amazing work. 
  • Added sound effect for when button effects trigger.

Feedback:

  • Fixed issue where poison will get applied without telling you amount, so you take more damage than you could plan around.
  • Removed redundant information on modifiers/enhancers 
  • Placed trait with names for each enemy on hover.
  • Bead now glows on hover instead of waiting until click/drag.
  • Changed the haberdasher to be my shop, and created new event "Make a Deal" to allow for the exchanging of numbers.

Bugfixes:

  • Curses now are visible in draw pile
  • Repaired issue with the description when Heavy-handed and Heavy Slash were bound together. 
  • Removed interaction where poison was effected by the Vulnerable status
  • Fixed issue which caused disable to only effect first card in hand
  • Repaired Pin Cushion Armor so that it no longer deals damage through armor

Files

BoundTogether_v0.1.16.1-Linux.zip 760 MB
7 days ago
BoundTogether_v0.1.16.1.zip 976 MB
7 days ago

Get Bound Together

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