Version 0.1.15 - Developer Notes
Bound Together » Devlog
Greetings everyone, this update was slightly delayed due to vacation but I am back and have it ready to share!
Visual Updates
- Post processing: Added a cross hatching shader and an outline to my combat scene, title screen, crafting screen, and cards.

- Created cost pins for the card to visually show their cost.
- Beads highlight when casting card to show its cost.
- New art for Cursed Number and Add a Button.

- Created new visual for when 3 cards are bound together.

Gameplay/Bugs
- Modified multiple life gain cards to be more situational to avoid players dragging out a fight in order to get back to full health.
- Created Threadbare keyword to create healing and other effects which only work at low life (this will be the new archetype to replace the 'life gain' archetype).
- Lowered the health cost of all Cotton Craft cards.
- Fixed issue with long card names running off the right side of the card.
- Fixed issue with long descriptions running off the bottom of the card.
Get Bound Together
Bound Together
Roguelike card crafting game
| Status | In development |
| Author | Justin D Wilder |
| Genre | Card Game, Strategy |
| Tags | Deck Building, Indie, Roguelike |
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- Version 0.1.16 - Developer Notes8 days ago
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- Version 0.1.5 - Developer NotesMar 29, 2026
- Version 0.1.2 - Developer NotesMar 07, 2026
- Version 0.1.0 - Developer NotesFeb 07, 2026
- Version 0.0.9 - Developer NotesJan 06, 2026
- Version 0.0.8 - New Resource System TestDec 17, 2025


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